The Reality of Using WebGL & Frameworks Like Three.js and Babylon.js

The Reality of Using WebGL & Frameworks Like Three.js and Babylon.js
  1. 3D Websites Require a Higher Learning Curve

    • Learning WebGL, Three.js, or Babylon.js involves understanding the canvas, coordinate systems, and other fundamentals. • Optimizing textures and 3D files (e.g., .stl, .fbx, .gltf, .glb) is necessary for performance11,21,23,25. • Developers need to optimize textures, poly counts, and simplify geometry. • Web developers may lack 3D skills initially, making optimization challenging.

  2. 3D Websites Require a Lot of Computer Resources & Are Harder to Optimize

    • 3D websites focus on RAM usage, requiring substantial resources.20,21 • High-end hardware is needed for optimal performance, which may not be accessible to average users,Check Blender Best Computer Specifications for Example at 15. • High memory usage can lead to slow loading times and poor user experiences.19,20

  3. Justifying Development Costs Using 3D in Websites is Used in Niche Use Cases

    • Examples like Ikea demonstrate effective use of 3D for product visualization. • Personal portfolios can also benefit from 3D elements but are niche use cases.

  4. Comparsion Between ThreeJS and BablyonJS WebGL FrameWorks

    • Three.js and Babylon.js are popular WebGL frameworks, each with its advantages and disadvantages. • Babylon.js offers Native TypeScript support, while Three.js has a larger community and a community package for typescript support. • Babylon.js provides better debugging tools. Check 26

  5. Conclusion & Best Use Case Examples for 3D Modeling

    • 3D modelling is suitable for interior design, museums, personal, and company portfolios. • Optimizing assets and utilizing loading options can improve performance. • Examples like Ikea’s room builder showcase effective 3D implementation. Conclusion • 3D websites have potential but require significant development effort and resources. • High hardware requirements and optimization challenges limit widespread adoption. • Advances in hardware, like ARM processors, may improve 3D web experiences in the future.

References

Understood! Here are all your references organized with link names:

Web Graphics and Performance

  • WebGL Memory Consumption:
    • [WebGL Excessive Memory Consumption](linkname 19)
  • Slow Loading 3D Models:
    • [Models Load Slow on Netlify](linkname 10)
  • Slow 3D Websites:
    • [Why Do We Not See More 3D Websites](linkname 7)
  • Three.js Performance Optimization:
    • Load Time:
      • [How to Improve the Load Time of My App](linkname 9)
    • Memory Usage:
      • [Insane RAM Usage When Scrolling Around the Page](linkname 20)
      • [GLTF Model Memory Usage](linkname 21)
      • [How Much GB of Memory My Renderer Scene is Holding](linkname 22)
      • [Managing Memory When Using a Lot of Textures](linkname 23)
  • Babylon.js vs Three.js Performance:
    • [BabylonJS vs ThreeJS performance comparison](linkname 27)
  • WebGL Frameworks Performance:
    • [Main Reasons for Performance Differences Between WebGL Frameworks](linkname 28)

3D Resources

  • Blender for Dummies: [12]
  • Steam Hardware Survey: [Steam Hardware & Software Survey](linkname 13)
  • Open Data Blender: [15]

Browser Compatibility

  • WebGL Memory Issues in Brave Browser: [Brave Browser WebGL Memory Issue](linkname 1)

WebGL Memory Tracking and Optimization

  • WebGL Memory Tracker Library: [Library to Track WebGL Memory](linkname 4)
  • Unity WebGL Memory Management: [Memory in Unity WebGL](linkname 5)

Other (Potentially Relevant)

  • Smartphone RAM: [How Much RAM is in Smartphones](linkname 34)

Other (Not Relevant)

  • AMD EPYC Processor: [16]
  • Ikea Bestå Shelf Unit: [17]
  • DRAM Revenue Statistics: [Global DRAM Revenues of Semiconductor Companies Since 2010](linkname 24)
  • Three.js vs Babylon.js: [Difference Between Three.js and Babylon.js](linkname 26)
  • Why Use Babylon.js: [Why We Use BabylonJS Instead of ThreeJS in 2022](linkname 31)
  • Three.js and TypeScript: [Is Three.js Completely Compatible with Typescript at This Stage](linkname 33)
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